|
| PointMeshCollider (const CollisionPointCloud &a, const CollisionMesh &b, Real _margin) |
|
bool | Recurse (size_t _maxContacts=1) |
|
bool | Prune (const OctreeNode &pcnode, const BV &meshnode) |
|
bool | _Recurse (int pcOctreeNode, int meshBVHNode) |
|
bool | _RecurseSplitMesh (int pcOctreeNode, int meshBVHNode) |
|
bool | _RecurseSplitOctree (int pcOctreeNode, int meshBVHNode) |
|
|
const CollisionPointCloud & | pc |
|
const CollisionMesh & | mesh |
|
RigidTransform | Tba |
|
RigidTransform | Twa |
|
RigidTransform | Tab |
|
Real | margin |
|
size_t | maxContacts |
|
vector< int > | pcpoints |
|
vector< int > | meshtris |
|
The documentation for this class was generated from the following file: