2D texture data for use in OpenGL.
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#include <GLTexture2D.h>
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void | setLuminance (const unsigned char *data, int m, int n) |
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void | setRGB (const unsigned char *data, int m, int n) |
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void | setRGBA (const unsigned char *data, int m, int n) |
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void | setAlpha (const unsigned char *data, int m, int n) |
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void | setFilterLinear () |
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void | setFilterNearest () |
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void | setWrapClamp () |
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void | setWrapRepeat () |
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void | setCurrentGL () |
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2D texture data for use in OpenGL.
The documentation for this class was generated from the following files: