1 #ifndef MESHING_TRIMESH_TOPOLOGY_H 2 #define MESHING_TRIMESH_TOPOLOGY_H 20 virtual void NewComponent(
int c) {}
21 virtual void Tri(
int t) {}
22 virtual void TriArc(
int t,
int e) {}
23 virtual void Edge(
int v1,
int v2) {}
24 virtual void Vertex(
int v) {}
34 void CalcVertexNeighbors();
35 void CalcIncidentTris();
36 void CalcTriNeighbors();
41 void SplitEdge(
int tri,
int e,
const Vector3& newPt);
49 void BeginVertexWalk();
A lightweight integer 3-tuple class.
Definition: IntTriple.h:9
IntTriple TriNeighbors
index 0,1,2=neighbor along edge 0,1,2 (or -1 if none)
Definition: TriMeshTopology.h:55
The namespace for all classes/functions in the Meshing package.
Definition: AnyGeometry.h:10
A 3D vector class.
Definition: math3d/primitives.h:136
A triangle mesh that contains connectivity relations between vertices and triangles.
Definition: TriMeshTopology.h:31
Abstract base class for an edge planner / edge checker (i.e., local planner).
Definition: EdgePlanner.h:49
vector< int > visited
temporary
Definition: TriMeshTopology.h:60
A callback base class for traversing triangle mesh topology.
Definition: TriMeshTopology.h:17
vector< TriNeighbors > triNeighbors
neighboring triangles of triangles
Definition: TriMeshTopology.h:59
vector< vector< int > > vertexNeighbors
neighboring vertices of vertices
Definition: TriMeshTopology.h:57
A basic triangle mesh.
Definition: TriMesh.h:41
vector< vector< int > > incidentTris
triangles incident on vertices
Definition: TriMeshTopology.h:58