KrisLibrary  1.0.0
Ray2D.h
1 #ifndef MATH3D_RAY2D_H
2 #define MATH3D_RAY2D_H
3 
4 #include "Line2D.h"
5 
6 namespace Math3D {
7 
8 //TODO: ray-specific routines
9 typedef Line2D Ray2D;
10 
11 } //namespace Math3D
12 
13 #endif
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:12