KrisLibrary  1.0.0
Point.h
1 #ifndef MATH3D_POINT_H
2 #define MATH3D_POINT_H
3 
4 #include "primitives.h"
5 
6 namespace Math3D {
7 
8 typedef Vector2 Point2D;
9 typedef Vector3 Point3D;
10 typedef Vector4 Point4D;
11 
12 } //namespace Math3D
13 
14 #endif
Class declarations for useful 3D math types.
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:12