1 #ifndef MATH3D_PLANE3D_H 2 #define MATH3D_PLANE3D_H 27 Real distance(
const Point3D& v)
const;
31 bool intersectsSegment(
const Segment3D&, Real* t);
32 bool intersectsLine(
const Line3D&, Real* t);
33 bool intersectsRay(
const Ray3D&, Real* t);
34 bool intersects(
const AABB3D&)
const;
35 bool intersectsInterior(
const AABB3D&)
const;
45 bool Write(
File& f)
const;
46 void Print(std::ostream& out)
const;
52 std::ostream& operator << (std::ostream& out,
const Plane3D& p);
53 std::istream& operator >> (std::istream& out,
Plane3D& p);
A 3D plane classRepresents plane with a normal and offset such that x on the plane satisfy dot(normal...
Definition: Plane3D.h:19
A 3D vector class.
Definition: math3d/primitives.h:136
void getBasis(Vector3 &xb, Vector3 &yb) const
returns a basis of the plane
Definition: Plane3D.cpp:111
A 3D axis-aligned bounding box.
Definition: AABB3D.h:13
void project(const Point3D &in, Point3D &out) const
projects onto the plane
Definition: Plane3D.cpp:106
A 4x4 matrix class.
Definition: math3d/primitives.h:626
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:12
void distanceLimits(const AABB3D &, Real &dmin, Real &dmax) const
calculates min/max bbox distances
Definition: Plane3D.cpp:184
A 3D line class.
Definition: Line3D.h:18
int allIntersections(const Plane3D &p, Line3D &l) const
Definition: Plane3D.cpp:238
A cross-platform class for reading/writing binary data.
Definition: File.h:47
Definition: Segment3D.h:12