KrisLibrary  1.0.0
GL.h
1 #ifndef SCENELIB_GL_H
2 #define SCENELIB_GL_H
3 
4 #ifdef _WIN32
5 //#define WIN32_LEAN_AND_MEAN
6 #include <windows.h>
7 #endif // _WIN32
8 
9 #if defined (__APPLE__) || defined (MACOSX)
10 #include <OpenGL/gl.h>
11 #else
12 #include <GL/gl.h>
13 #endif
14 
15 #include <assert.h>
16 
17 /*
18 //fix this later
19 #define GL_GLEXT_PROTOTYPES
20 #if defined (__APPLE__) || defined (MACOSX)
21 #include <OpenGL/glext.h>
22 #else
23 #include <GL/glext.h>
24 #endif
25 */
26 
27 
36 namespace GLDraw {
37 } //namespace GLDraw
38 
39 #endif
Contains all definitions in the GLDraw package.
Definition: AnyGeometry.h:13