5 #include <KrisLibrary/camera/viewport.h> 20 void updateInverses();
25 static bool getFrustumMatrix(Real l,Real r,Real b,Real t,Real n,Real f,
Matrix4& m);
26 static bool getOrthoMatrix(Real l,Real r,Real b,Real t,Real n,Real f,
Matrix4& m);
A 3D vector class.
Definition: math3d/primitives.h:136
Class declarations for useful 3D math types.
A 4D vector class.
Definition: math3d/primitives.h:228
A 4x4 matrix class.
Definition: math3d/primitives.h:626
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:12
A class containing viewport / camera information. This uses OpenGL coordinate convention in which x i...
Definition: viewport.h:11
Contains all definitions in the GLDraw package.
Definition: AnyGeometry.h:13