1 #ifndef MATH3D_CIRCLE3D_H 2 #define MATH3D_CIRCLE3D_H 24 Real distance(
const Point3D& v)
const;
26 Real boundaryDistance(
const Point3D& v)
const;
27 bool intersects(
const Circle3D& c)
const;
28 bool intersects(
const Sphere3D& s)
const;
29 bool intersects(
const Line3D& l,Real* t=NULL)
const;
30 bool intersects(
const Plane3D& p)
const;
31 bool boundaryIntersects(
const Sphere3D& s)
const;
32 void getPlane(
Plane3D& p)
const;
33 void getAABB(
AABB3D&)
const;
36 bool Write(
File& f)
const;
A 3D plane classRepresents plane with a normal and offset such that x on the plane satisfy dot(normal...
Definition: Plane3D.h:19
A 3D vector class.
Definition: math3d/primitives.h:136
Real closestPoint(const Point3D &v, Point3D &closest) const
Returns distance to closest.
Definition: Circle3D.cpp:52
A 3D axis-aligned bounding box.
Definition: AABB3D.h:13
A 3D sphere class.
Definition: Sphere3D.h:21
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:12
bool setIntersection(const Sphere3D &s, const Plane3D &p)
Returns false if they don't intersect.
Definition: Circle3D.cpp:27
A 2D circle in 3D space class.
Definition: Circle3D.h:21
A 3D line class.
Definition: Line3D.h:18
A cross-platform class for reading/writing binary data.
Definition: File.h:47