Klamp't  0.8.1
Classes
Simulation

Classes

class  ControlledRobotSimulator
 A class containing information about an ODE-simulated and controlled robot. More...
 
class  ODEGeometry
 An ODE collision geometry. More...
 
class  ODERigidObject
 An ODE-simulated rigid object. More...
 
class  ODERobot
 A robot simulated in an ODE "world". More...
 
struct  ODESimulatorSettings
 Global simulator settings. More...
 
class  ODESimulator
 An interface to the ODE simulator. More...
 
struct  ODEObjectID
 An index that identifies some ODE object in the world. Environments, robots, robot bodies, or rigid objects are supported. More...
 
struct  ODEContactList
 A list of contacts between two objects, returned as feedback from the simulation. More...
 
struct  ODESurfaceProperties
 surface properties for any ODE rigid object, robot link, or fixed object. More...
 
struct  ContactFeedbackInfo
 Container for information about contacts regarding a certain object. Can be set to accumulate a summary over sub-steps or detailed data per-step. More...
 
class  WorldSimulationHook
 Any function that should be run per sub-step of the simulation needs to be a WorldSimulationHook subclass and added to the WorldSimulation.hooks member. More...
 
class  WorldSimulation
 A physical simulator for a RobotWorld. More...
 
class  ForceHook
 A hook that adds a constant force to a body. More...
 
class  LocalForceHook
 A hook that adds a constant force in world coordinates to a point on a body given in local coordinates. More...
 
class  WrenchHook
 A hook that adds a constant wrench (force f and moment m) to the body. More...
 
class  SpringHook
 A hook that acts as a Hookean spring to a given fixed target point. More...
 

Detailed Description

Klampt's rigid body physics simulation engine.