4 #include "ManagedGeometry.h" 19 bool Load(
const char* fn);
20 bool Save(
const char* fn);
22 bool LoadGeometry(
const char* fn);
26 void InitCollisions();
27 inline void SetUniformFriction(Real mu) {
28 kFriction.resize(geometry->NumElements());
29 fill(kFriction.begin(),kFriction.end(),mu);
37 vector<Real> kFriction;
A model of a static terrain with known friction.
Definition: Terrain.h:13
A "smart" geometry loading class that caches previous geometries, and does not re-load or re-initiali...
Definition: ManagedGeometry.h:37