1 #ifndef POLYGON_SAMPLER_H 2 #define POLYGON_SAMPLER_H 4 #include <KrisLibrary/geometry/rayprimitives.h> 5 #include "TriangleSampler.h" 6 using Geometry::PointRay2D;
17 void Set(
const vector<Vector2>& poly);
18 void Set(
const vector<PointRay2D>& poly,Real rayBound);
19 void Sample(Vector2& x)
const {
return Triangle2DSampler::SamplePoint(x); }
20 bool IsEmpty()
const {
return tris.size()==0; }
21 void Clear() { Triangle2DSampler::Clear(); }
30 void Set(
const vector<Vector3>& poly);
31 void Sample(Vector3& x)
const {
return Triangle3DSampler::SamplePoint(x); }
32 bool IsEmpty()
const {
return tris.size()==0; }
33 void Clear() { Triangle3DSampler::Clear(); }
Samples points in a list of 3d triangles.
Definition: TriangleSampler.h:37
Samples points in a list of 2d triangles.
Definition: TriangleSampler.h:16
Samples points in a convex polygon (in 3D).
Definition: Polygon2DSampler.h:27
Samples points in a convex polygon.
Definition: Polygon2DSampler.h:14