1 #ifndef INTERFACE_GLUI_GUI_H 2 #define INTERFACE_GLUI_GUI_H 4 #include "GenericGUI.h" 5 #include <KrisLibrary/GLdraw/GLUIProgram.h> 24 void SetWindowTitle(
const char* title) { window_title = title; }
26 void SetDisplayMode(
int mode) { displayMode = mode; }
34 virtual void Handle_Display();
35 virtual void Handle_Reshape(
int w,
int h);
36 virtual void Handle_Keypress(
unsigned char key,
int x,
int y);
37 virtual void Handle_KeypressUp(
unsigned char key,
int x,
int y);
38 virtual void Handle_Special(
int key,
int x,
int y);
39 virtual void Handle_SpecialUp(
int key,
int x,
int y);
40 virtual void Handle_Click(
int button,
int state,
int x,
int y);
41 virtual void Handle_Drag(
int x,
int y);
42 virtual void Handle_Motion(
int x,
int y);
43 virtual void Handle_Idle();
52 int AddControl(GLUI_Control*,
const char* name=NULL);
55 virtual bool OnQuit();
56 virtual bool OnNotify(
const string& text,
const string& msglevel);
57 virtual bool OnPauseIdle(
double secs);
58 virtual bool OnRefresh();
59 virtual bool OnResize(
int w,
int h);
60 virtual bool OnDrawText(
double x,
double y,
double z,
const std::string &text,
int height);
61 virtual bool OnDrawText(
int x,
int y,
const std::string &text,
int height);
64 unsigned int displayMode;
65 vector<GLUI_Control*> controls;
66 vector<string> controlNames;
int AddControl(GLUI_Control *, const char *name=NULL)
A base class for GLUI GUIs.
Definition: GLUIGUI.h:18
virtual bool Initialize()
Subclasses: put GL initialization code here.
virtual void Run()
Default implementation does nothing but startup and shutdown the interface.
virtual void Handle_Control(int id)
A base class for a GUI frontend. Performs message passing to the backend in the easily serializable A...
Definition: GenericGUI.h:25
Definition: GenericGUI.h:84